Last updated 3 Oct 2026
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Every Fate League Pack has the same odds, however you got it: free, daily, event, gift, Launch Night, milestone or link.
Rates version 1, published 2 Nov 2026. The same odds are pinned in #rip-packs.
Counted for you on every pack you open, in this order:
A guarantee only sets a card when you reach its limit without one. It sets the last card of the pack, except a card you don't own yet, which is the first card.
Your 3 free packs hold every game at least once.
The chance that one card you have in mind is in the next pack you open:
| A named card of | Before guarantees | With guarantees (measured) |
|---|---|---|
| π Celestial Set I | 1 in 120 | 1 in 120 |
| β³ Chrono Core Set | 1 in 204 | 1 in 204 |
| π MMF Origin | 1 in 329 | 1 in 330 |
| Pack | How many | When |
|---|---|---|
| Daily | 2 charges a day, at 00:00 and 12:00 UTC; up to 8 wait for you. They start with your first /rip, so nothing builds up before it. | A missed day loses nothing; checking more often gains nothing. |
| Event | 6 packs and 4 Picks for your first played match in an event; +2 for playing every round until you were knocked out or dropped properly; +2 for the top 8; +5 for the champion. | One payout, 72 hours after the event is finalized. Only events marked eligible, with no entry fee; a no-show forfeit voids them. |
| Welcome Back | 5 packs and 1 Pick for past players; 1 now and 4 at the first played match for those who registered but never played. | Once; never expires. |
| Link | 2 packs | Once per member, when you first sign in on fateleague.com. |
| Milestone | 1 pack | At 25, 50, 100, 150, 200, 250 and 300 cards of a set. |
| Launch Night | Up to 4 packs, for Wild Cards named during the preview. | Once, at launch. |
Each Monday a server gets a page of named cards to light together. A pull lights a slot any day, a Pick from Thursday. Adding any page card you lacked earns the page stamp.
| Packs in that server last week | Cards on the page | Celestial : Chrono : MMF |
|---|---|---|
| Under 60 | 6 | 1 : 2 : 3 |
| 60 to 149 | 10 | 2 : 3 : 5 |
| 150 to 499 | 20 | 2 : 3 : 5 |
| 500 or more | 30 | 2 : 3 : 5 |
The page only names cards. It never changes a pack or its odds.
Spare cards turn into shards once a day, at midnight UTC: you keep one copy of each card. Shards craft a card you do not have yet, are never sold, never traded and never leave FateLeague.
| Every card | |
|---|---|
| A spare Standard gives | 5 |
| Craft a Standard you don't own | 40 |
A completed chapter adds 50 shards. Records never turn into shards.
Cards are free, have no value and can't be sold. Nothing is ever sold.
Measured on 2 Oct 2026 by opening 100,000 packs through the same function a /rip uses, with every guarantee on and the rules exactly as published. The members were a mix like ours, from launch day on: some open both daily packs, some come twice a week, some only around events, some only open their free packs. The same seed always opens the same cards, so the run can be repeated and checked.